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C# How to Program - Computer Organization

C# How to Program


Visual C# 2012 How to Program Deitel and Deitel

1395/09/14

Computer Organization

Author: ye doost   

Regardless of differences in physical appearance, computers can be envisioned as divided into various logical units or sections.

Input Unit
This “receiving” section obtains information (data and computer programs) from input devices and places it at the disposal of the other units for processing. Most information is entered into computers through keyboards, touch screens and mouse devices. Other forms of input include receiving voice commands, scanning images and barcodes, reading from secondary storage devices (such as hard drives, DVD drives, Blu-ray Disc™ drives and USB flash drives—also called “thumb drives” or “memory sticks”), receiving video from a webcam or smartphone and having your computer receive information from the Internet (such as when you download videos from YouTube or e-books from Amazon). Newer forms of input include position data from GPS devices, and motion and orientation information from accelerometers in smartphones or game controllers (such as Microsoft® Kinect ™, Nintendo’s Wii™ Remote and Sony’s PlayStation® Move).

Output Unit
This “shipping” section takes information that the computer has processed and places it on various output devices to make it available for use outside the computer. Most information that’s output from computers today is displayed on screens; printed on paper (“going green” discourages this); played as audio or video on PCs and media players (such as Apple® iPod®) and giant screens in sports stadiums; transmitted over the Internet or used to control other devices, such as robots, 3D printers and “intelligent” appliances.

Memory Unit
This rapid-access, relatively low-capacity “warehouse” section retains information that’s entered through the input unit, making it immediately available for processing when needed.
The memory unit also retains processed information until it can be placed on output devices by the output unit. Information in the memory unit is volatile—it’s typically lost when the computer’s power is turned off. The memory unit is often called either memory or primary memory—on desktop and notebook computers it commonly contains as much as 16 GB (GB stands for gigabytes; a gigabyte is approximately one billion bytes).

Arithmetic and Logic Unit (ALU)
This “manufacturing” section performs calculations, such as addition, subtraction, multiplication and division. It also contains the decision mechanisms that allow the computer, for example, to compare two items from the memory unit to determine whether they’re equal. In today’s systems, the ALU is usually implemented as part of the next logical unit, the CPU.

Central Processing Unit (CPU)
This “administrative” section coordinates and supervises the operation of the other sections. The CPU tells the input unit when information should be read into the memory unit, tells the ALU when information from the memory unit should be used in calculations and tells the output unit when to send information from thememory unit to certain output devices. Many of today’s computers have multiple CPUs and, hence, can perform many operations simultaneously. A multi-core processor implements multiple processors on a single “microchip”—a dual-core processor has two CPUs and a quad-core processor has four CPUs. Many of today’s desktop computers have quad-core processors that can execute billions
of instructions per second. In this book you’ll learn how to write programs that can keep all these processors running in parallel to get your computing tasks done faster.

Secondary Storage Unit
This is the long-term, high-capacity “warehousing” section. Programs or data not actively being used by the other units normally are placed on secondary storage devices (such as your hard drive) until they’re again needed, possibly hours, days, months or even years later.
Information on secondary storage devices is persistent—it’s preserved even when the computer’s power is turned off. Secondary storage data takes much longer to access than information in primary memory, but the cost per unit of secondary storage is much less than that of primary memory. Examples of secondary storage devices include CD drives, DVD drives and flash drives, some of which can hold up to 768 GB. Typical hard drives on desktop and notebook computers can hold up to 2 TB (TB stands for terabytes; a terabyte is approximately one trillion bytes). New to this edition, you’ll see that storage in “the cloud” can be viewed as additional secondary storage accessible by your C# apps.

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